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The creature was created for a canceled film project. I made a low poly game ready version too. Sculpted in Zbrush, re-topology in Maya, and a mixture of Polypaint and Photoshop for the 2048 x 2048 textures.

Josh marlar screenshot015 highres

Keyshot Renders

Cockliomonstra (Low Poly - Textured)

Cockliomonstra (High-Res Sculpt)

Josh marlar screenshot014 lowres

Rig and Low Poly Screenshots