The creature was created for a canceled film project. I made a low poly game ready version too. Sculpted in Zbrush, re-topology in Maya, and a mixture of Polypaint and Photoshop for the 2048 x 2048 textures.
Cockliomonstra (Low Poly - Textured)
Cockliomonstra (High-Res Sculpt)
Rig and Low Poly Screenshots