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Josh Marlar
Josh Marlar
Creature Design / Compositor
Burbank, United States

Summary

2D and 3D artist with 8+ years of industry experience in the film and game industries. Graduate of the Art Institute of San Diego, Ca. with a Bachelors of Science in Game Art and Design. Past experiences have included Compositiing 2D and Stereo, Technical Direction, UI Design, 3D Generalist, 2D Illustration. A big or small team player who can adjust into lead roles easily and answers criticisms with positive return. Good communication skills and a friendly, positive nature.

I am constantly exploring and expanding my skills, knowledge, and creativity. I am always looking forward to working with or leading an assortment of clients, mentors or artists. I seek opportunities that challenge my skill set developing AAA art for AAA games or films while gaining additional experience from working with other professionals that share a passion for mastering their mediums and tools.

Skills

CompositingSculptingDigital SculptingDigital PaintingPaintingCreature DesignCharacter DesignConcept ArtHigh-poly ModelingRetopologyTexturingUV Mapping

Software proficiency

ZBrush
ZBrush
Maya
Maya
Keyshot
Keyshot
Nuke
Nuke
After Effects
After Effects
Photoshop
Photoshop
SynthEyes
SynthEyes
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Quixel Suite
Quixel Suite
Mocha
Mocha

Reel

Productions

  •  1450048116
    • Movie
      X-Men: Apocalypse
    • Year
      2016
    • Role
      Compositor
    • Company
      Dimension X
  • Scorch trials movie poster
    • Movie
      Maze Runner: The Scorch Trials
    • Year
      2015
    • Role
      2D Compositor / Nuke TD
    • Company
      The BOX Creative
  • Maleficent
    • Movie
      Maleficent
    • Year
      2014
    • Role
      Compositing TD
    • Company
      Legend 3D
  • Transformersdarkofthemoon
    • Movie
      Transformers: Dark of the Moon
    • Year
      2011
    • Role
      VFX Asset Technician
    • Company
      Legend 3D
  • Priest ver9 xlg
    • Movie
      Priest
    • Year
      2011
    • Role
      VFX Asset Technician
    • Company
      Legend 3D
  • Greenlantern
    • Movie
      Green Lantern
    • Year
      2011
    • Role
      VFX Asset Technician
    • Company
      Legend 3D
  • Hugo
    • Movie
      Hugo
    • Year
      2011
    • Role
      VFX Asset Technician
    • Company
      Legend 3D
  • Piratesofthecaribbeanonstrangertides
    • Movie
      Pirates of the Caribbean: On Stranger Tides
    • Year
      2011
    • Role
      VFX Asset Technician
    • Company
      Legend 3D
  • Ghostrider
    • Movie
      Ghost Rider
    • Year
      2007
    • Role
      VFX Asset Technician
    • Company
      Legend 3D
  • Thesmurfs
    • Movie
      The Smurfs
    • Year
      2011
    • Role
      VFX Asset Technician
    • Company
      Legend 3D
  • Theamazingspider man
    • Movie
      The Amazing Spider-Man
    • Year
      2012
    • Role
      VFX Asset Technician
    • Company
      Legend 3D
  • Manofsteel
    • Movie
      Man of Steel
    • Year
      2013
    • Role
      Compositing TD
    • Company
      Legend 3D
  • Thelegomovie
    • Movie
      The Lego Movie
    • Year
      2014
    • Role
      Compositing TD
    • Company
      Legend 3D
  • Insurgent
    • Movie
      Insurgent
    • Year
      2015
    • Role
      Compositing TD
    • Company
      Legend 3D
  • Jupiterascending
    • Movie
      Jupiter Ascending
    • Year
      2015
    • Role
      Compositing TD
    • Company
      Legend 3D
  • Captainamericawintersoldier
    • Movie
      Captain America: The Winter Soldier
    • Year
      2014
    • Role
      Compositing TD
    • Company
      Legend 3D
  • Theamazingspider man2
    • Movie
      The Amazing Spider-Man 2
    • Year
      2014
    • Role
      Compositing TD
    • Company
      Legend 3D
  • Thesmurfs2
    • Movie
      The Smurfs 2
    • Year
      2013
    • Role
      Compositing TD
    • Company
      Legend 3D
  • Transformersageofextinction
    • Movie
      Transformers: Age of Extinction
    • Year
      2014
    • Role
      Compositing TD
    • Company
      Legend 3D

Experience

  • Compositor at FuseFX
    Burbank, United States of America
    June 2016 - Present

  • Freelance Compositor at Timber
    Santa Monica, United States of America
    April 2016 - May 2016

    Quick turnaround Nuke composite work for a couple of commercials.

    >CG Element Integration

    >2D Matchmove & Stabilization

    >Roto & Paint

    >Color Correction

    >Rig Removal

  • Freelance Compositor at Dimension X
    Los Angeles, United States of America
    November 2015 - April 2016

    An OSX, Nuke based pipeline where I utilized Nuke and Ocula for native shot plate correction. Correcting any native artifact, alignment or color change between the left and right cameras.

    Title(s): X-Men: Apocalypse

    >2D Tracking in Mocha and Nuke.

    >Roto

    >Color Correction

    >Extensive use of Ocula for Stereo Plate Disparity Generation, Vertical Alignment, and Color.

  • Freelance Nuke TD / Compositor at The BOX Creative
    Marina del Rey, United States of America
    July 2015 - September 2015

    The BOX Creative brought me in, contract, to help out with python and TCL scripts for Nuke as well as compositing. I created small tools to assist in Nuke script efficiency such as auto-write, custom reformat nodes, Nuke environment variables, custom menu.py and init.py all catered to project specifics. When not creating tools for the Nuke pipeline I was compositing shots utilizing elements from the CG team, 2d and 3d tracks, matte paintings, roto, and color correction.

    >Created matte paintings for the Escape format which is an additional two 2880 x 1620 screens of content to match the center plate.

    >Developed a custom project specific write node as well as other general tools.

    >2D tracked shots in Mocha Pro and Nuke.

    >Color corrected, matte painted, and adjusted CG renders of plates to better match Escape center plate.

  • UI Artist at TC Digital Games // 4Kids Entertainment
    Del Mar, United States of America
    February 2007 - December 2009

    A small studio where I had to take on many roles educating myself in an assortment of areas of Game Development, Graphics Design, Web Development and Marketing. I Designed and created layouts, models, animations, or any art related materials for the Unity Engine game environment and the Chaotic website utilizing Maya, After Effects, and Photoshop.

    > Modeled and textured low poly table top card environments for Online play using Maya and Photoshop.

    > Designed and developed art using Photoshop and After Effects for the UI in coordination with the front-end developers for web and game environments.

    > Created Marketing and Promotional Art in conjunction with the marketing department, i.e. banners, icons, ads, promotional web flyers, etc. using Illustrator and Photoshop.

    > Created graphic art, package design and print materials in coordination with the design team.

    > Created rough models and concept art for all teams to pitch at meetings.

  • Compositing TD at Legend 3D
    Burbank, United States of America
    February 2010 - December 2014

    A leading Stereoscopic Conversion company where I started as a Depth Artist and progressed to a Compositing TD. My end role was to optimize complex senior level Nuke scripts, create tool prototypes, problem solve, research & develop, and document, all focused in 2D to 3D Conversion and / or 2D Compositing. Progressed through 3 positions: Depth Artist, VFX Asset Technician, and Compositing TD.

    > Created mock-ups and simple tools using Nuke and Python.

    > Placed Stereo Rigs or 2D cameras in Maya for placing client 3D assets. Assets from client were typically scans or high poly models that were reduced and optimized for use in Maya and the Nuke pipeline.

    > Figured out work-flows and best practices with all VFX heavy Nuke scripts from 3rd party studios which included consolidation, optimization, and shot planning.

    > Developed strategies and work-flows with new technologies such as VR using in-house tools, Maya and Nuke.

    > Problem solved trouble Nuke shots to help meet deadlines.

    > Reported to and worked directly with VFX Supervisors, Compositing Supervisors and the Development team.