2D and 3D artist with 8+ years of industry experience in the film and game industries. Graduate of the Art Institute of San Diego, Ca. with a Bachelors of Science in Game Art and Design. Past experiences have included Compositiing 2D and Stereo, Technical Direction, UI Design, 3D Generalist, 2D Illustration. A big or small team player who can adjust into lead roles easily and answers criticisms with positive return. Good communication skills and a friendly, positive nature.
I am constantly exploring and expanding my skills, knowledge, and creativity. I am always looking forward to working with or leading an assortment of clients, mentors or artists. I seek opportunities that challenge my skill set developing AAA art for AAA games or films while gaining additional experience from working with other professionals that share a passion for mastering their mediums and tools.
Live-action and CG VFX compositing, Matte Painting, removals, cosmetics, blue, green screen keying for extensions and driving plates, 2.5D Digital Compositing.
Clean plating and roto.
Advanced 2D corner pinning and tracking.
Experience in Shotgun.
Film and Television work such as CG, green / blue screens, keying, tracking, color correcting, CG, matte painting, cosmetic fixes, set extensions, and roto.
Commercial work, compositing CG into practical plates.
Native stereoscopic plate correction for X-Men Apocalypse. Corrected native artifact, alignment or color change between the left and right plates.
Created basic TCL and python pipeline and tools. Composited CG elements to extend final 2k plates to 8k for The Maze Runner: Scorch Trials in Barco Vision.
Stereoscopic Conversion work where I progressed from a Depth Artist into a Compositing TD role. Progressed through 3 positions: Depth Artist, VFX Asset Technician, and Compositing TD.
Created graphics for web, game, and packaging for Chaotic – The Online TCG.